Dark Spider
DARK 1

Dark Spider

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 2469




Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.




 
 
AI Power Analysis
Combo enablerConfidence: Medium
38± 8/ 100
Power Score
Intrinsic 39
Deck 36

Dark Spider — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 36 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Utility

Why it scores here

Dark Spider is a Level 1 DARK Insect whose only effect is a once-per-turn +2 Level boost on a face-up Insect you control until the End Phase. That converts into Level-matching for Insect bodies, but the text shows no search, draw, negation or board presence of its own, so it scores as a support enabler rather than a payoff. The Level 1 body and 3-copy legality keep it cheap and easy to run. High stats or popularity earned no points; the score rests on the text and on two thin deck appearances.

Axis scores

Axis Score Evidence
Accessibility 35 Two recent decks run it at 3 copies each, but no combo or starter data shows how it is reached in play (observed, thin sample).
Combo & Conversion 20 The Level boost is a real enabling effect in the text, yet no recorded board includes it, so conversion is text-only (inferred).
Resource Economy 10 No draw, search, recursion or card advantage appears in the text (verified).
Effect & Interaction 5 No negation, removal or hand-trap effect appears in the text (verified).
Material Utility 45 A Level 1 Insect is a light generic material body, but the card is not a Tuner and its own text is only a Level change (inferred).
Resilience & Flexibility 30 The effect is once per turn and works only while the card is face-up on the field, with one copy usable per turn (verified).
Deck-Building Efficiency 75 A Level 1 monster with no garnet or lock clause that runs at 3 copies is cheap to play (verified).

Calculation

Weight profile: Primary role Combo enabler only (no secondary blend); weights from the Starter / Combo enabler row. Intrinsic ≈ 39, Deck ≈ 36, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap Level 1 body with no garnet or lock clause
  • Once-per-turn Level +2 boost on a face-up Insect enables Level-based summons
  • Run at full 3 copies in both recent decks

Weaknesses

  • No search, draw, negation or removal in its text
  • Effect works only while face-up on the field
  • Thin deck sample (2 decks) and no recorded combo appearances

Counters / choke points

  • No counter evidence supplied; as a field-only effect it is exposed to board-clearing and monster removal (inferred)

Best use

Level-manipulating Insect support for Level-based summons. Decks: P.U.N.K., Battlewasp. Suggested copies: 3.

Evidence & gaps

  • Verified: Once-per-turn +2 Level boost on a face-up Insect you control until the End Phase; Level 1 DARK Insect, no ATK/DEF-based scoring used; No search, draw, negation or removal in the text
  • Observed: Appears in 2 of 2 sampled decks at 3 copies each, both in gameplay type 7; Co-occurs with the same partner set in both decks
  • Inferred: Enables Level-based Synchro/Xyz summons through the Level change; Field-only effect is exposed to board-clearing
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is only 2 decks, so archetype homes are thin











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